Increasing or decreasing frame exposure in Aseprite to time an animation is so cumbersome that I created an account just to make a feature request. This is such a basic feature in every other animation and compositing program Iāve used (Flash, Animate, TVPaint, Harmony, Dragonframe, AfterEffects, etc.) that itās extremely infuriating that Aseprite doesnāt have it, even though the timeline view is x-sheet-like. If Iām being honest, itās one of the biggest reasons why I avoid using Aseprite unless I absolutely need to and avoid recommending it to people (especially people who have a traditional animation background).
- Ability to add exposure to a single frame, while āpushingā the subsequent frames in the same layer over. The other layers should NOT have a frame added.
In Aseprite terms, I believe this would entail moving all the cels after the selected cell over and then adding new linked cels into the empty space.
Hereās the āfastestā way I can do this in Aseprite currentlyā¦ kind of. It isnāt ideal, and notice that it doesnāt āpushā the frames over, so if I want to avoid overwriting those then I need to move them out of the way first (not shown in this gif). I donāt want to have to select EVERY frame and then move them over manually twice for all frames I want to retime! Itās too many button presses and if there are a lot of frames then this is very painful to do.
- Ability to add exposure to selected frames on multiple layers. Here we have the first linked cel on layer 3 and the second linked cel on layer 1 selected. Pressing the new frame hotkey adds 1 new linked cel to both of those frames, while pushing the subsequent frames on those layers over to the right.
I donāt think thereās any way I can do this in Aseprite right now. I think Iād have to go layer by layer, individually moving every single frame. Ugh! It takes forever! Please end my pain!!
- āAdd/remove n exposure to/from all framesā - add/subtract some integer ānā amount of linked frames to ALL frames in the animation. (So you could, for example, change your animation from being on 1ās to 2ās and then fill in more keys in areas where the animation is faster and requires being on 1ās.)
This is pretty much the equivalent of selecting all frames and doubling the amount of time of each frame (think using āConstant Frame Rateā and going from 100ms to 200ms), but visually represented on the timeline instead of being under the individual properties of a frame (so if you went from 100ms to 200ms where all frames are 100ms, youād end up with two 100ms frames).