# Big Canvases and lags

**URL:** https://community.aseprite.org/t/big-canvases-and-lags/10548
**Category:** Help
**Created:** [August 24, 2021, 1:10pm UTC](https://community.aseprite.org/t/big-canvases-and-lags/10548 "2021-08-24T13:10:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Frax](https://community.aseprite.org/user_avatar/community.aseprite.org/frax/32/5683_2.png) [@Frax](https://community.aseprite.org/u/Frax)
#### Post date: [August 24, 2021, 1:10pm UTC](https://community.aseprite.org/t/big-canvases-and-lags/10548/1 "2021-08-24T13:10:12Z")

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Hello,  
I have a question regarding big canvases - when I work on something bigger, like 3000px and up (Right now I am working on something around 7000px[I know, I know, but it’s a big ass level art for a game]) Aseprite becomes a bit iffy about it and lags, you can mostly see it during zoom ins/outs. Is there a way to fix it in some way? Like make the app use more resources from PC or am I doomed in this regard?

Have a good one.

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### Author: ![Ethan\_Buttazzi](https://community.aseprite.org/user_avatar/community.aseprite.org/ethan_buttazzi/32/3265_2.png) [@Ethan\_Buttazzi](https://community.aseprite.org/u/Ethan_Buttazzi)
#### Post date: [August 24, 2021, 5:53pm UTC](https://community.aseprite.org/t/big-canvases-and-lags/10548/2 "2021-08-24T17:53:26Z")

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aseprite simply ist optimize for such stuff i dont know you may be doomed here brother, like even 4k dimensions are 3840 x 2160 pixel i dont have a clue why you would need that much pixels man, if i were oyu i would separete the level in some screens and do each screen, and then stich it all together on whatever engine you want
