# Buggy 90 degree rotation

**URL:** https://community.aseprite.org/t/buggy-90-degree-rotation/3793
**Category:** Help
**Created:** [August 28, 2019, 5:57pm UTC](https://community.aseprite.org/t/buggy-90-degree-rotation/3793 "2019-08-28T17:57:16Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![dacap](https://community.aseprite.org/user_avatar/community.aseprite.org/dacap/32/10_2.png) [@dacap](https://community.aseprite.org/u/dacap)
#### Post date: [August 28, 2019, 8:19pm UTC](https://community.aseprite.org/t/buggy-90-degree-rotation/3793/2 "2019-08-28T20:19:37Z")

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Hi there @BoJustBo! Thanks for your kind words \<3

About the rotation issue, just in case, check if at the top bar it says “Fast Rotation”:

 ![13](https://community.aseprite.org/uploads/default/original/2X/6/6b35d83475c7266d9bb575501502ee25ba1aa398.png)

I think this is related to this bug:

> [@Rotate 90 should not use Rotsprite](https://community.aseprite.org/t/rotate-90-should-not-use-rotsprite/3267):
>
> If you use 90 degree rotation (from the menu) while Rotsprite is enabled, it will use it despite no filtering being needed. This means that if you rotate something it will be distorted. To me this is unintended behavior, as filtering is never needed when rotating at those angles. It can also be a little confusing if you don’t know what’s causing it, as the changes can be very subtle, and a user may not realize that it happened until it’s too late.

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_[View the full topic](https://community.aseprite.org/t/buggy-90-degree-rotation/3793)._
