# \[Extension\] Spaghetti: Node-based textures

**URL:** https://community.aseprite.org/t/extension-spaghetti-node-based-textures/28830
**Category:** Scripts & Extensions
**Created:** [September 22, 2026, 1:00pm UTC](https://community.aseprite.org/t/extension-spaghetti-node-based-textures/28830 "2026-09-22T13:00:23Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Ice\_Man](https://community.aseprite.org/user_avatar/community.aseprite.org/ice_man/32/26953_2.png) [@Ice\_Man](https://community.aseprite.org/u/Ice_Man)
#### Post date: [September 22, 2026, 1:00pm UTC](https://community.aseprite.org/t/extension-spaghetti-node-based-textures/28830/1 "2026-09-22T13:00:23Z")

</div>

### Substance Designer, but for pixel art

If you have used Substance Designer you already know the idea: a graph of nodes that generates the texture, and you tweak the graph instead of repainting. Spaghetti does that inside Aseprite, at pixel scale.

Over 200 nodes.

[Full Node list](https://icemaan.itch.io/spaghetti-node-based-textures-for-aseprite/devlog/1673161/full-node-list)

See all info on itch: [Spaghetti: Node-based textures for Aseprite by IceMaan](https://icemaan.itch.io/spaghetti-node-based-textures-for-aseprite)

![MuestraZoom](https://community.aseprite.org/uploads/default/original/3X/d/5/d50debb37e2bd87a729bc110f1dac1122ca4d7f3.gif)

![Nodos](https://community.aseprite.org/uploads/default/original/3X/8/2/82240341d70acc4139f07005e622c8b6076215c0.gif)
