# First frame as 0

**URL:** https://community.aseprite.org/t/first-frame-as-0/3895
**Category:** Features
**Created:** [September 14, 2019, 7:47am UTC](https://community.aseprite.org/t/first-frame-as-0/3895 "2019-09-14T07:47:28Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Kyrieru](https://community.aseprite.org/user_avatar/community.aseprite.org/kyrieru/32/18506_2.png) [@Kyrieru](https://community.aseprite.org/u/Kyrieru)
#### Post date: [September 14, 2019, 7:47am UTC](https://community.aseprite.org/t/first-frame-as-0/3895/1 "2019-09-14T07:47:28Z")

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In a lot of programming, frame 1 is referred to as frame 0.  
While this has no bearing directly when spriting in Aseprite, sometimes when programming I need to visually reference the timeline of a sprite I made. However, because frame 0 is frame 1, I always have to think “Okay, so if the action starts on 45 til 67, then it’s 44 til 66…”

It’s not a big deal, but it does lead to typos here and there, and it would be convenient if there was an option to make the frame count start at 0.

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### Author: ![dacap](https://community.aseprite.org/user_avatar/community.aseprite.org/dacap/32/10_2.png) [@dacap](https://community.aseprite.org/u/dacap)
#### Post date: [September 14, 2019, 4:11pm UTC](https://community.aseprite.org/t/first-frame-as-0/3895/2 "2019-09-14T16:11:20Z")

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Hi @Kyrieru, actually that is already possible, you can configure the initial index from the timeline options:

![image](https://community.aseprite.org/uploads/default/original/2X/b/b73f0183b39cebeac773258afc5878c4ccb0c09e.png)

I hope it helps!

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### Author: ![Kyrieru](https://community.aseprite.org/user_avatar/community.aseprite.org/kyrieru/32/18506_2.png) [@Kyrieru](https://community.aseprite.org/u/Kyrieru)
#### Post date: [September 14, 2019, 11:07pm UTC](https://community.aseprite.org/t/first-frame-as-0/3895/3 "2019-09-14T23:07:30Z")

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How do I miss these thingggssss…

Thanks for the help.
