So my problem is:
Whenever i try to use a color which is not a part of my pallette, pixels i draw with it turn into one of the colors from my pallette. I’m not sure if that’s a bug or a feature that i can’t turn off, but i’ve never experienced it before and it’s really disturbing for my workflow. Is there a way to get rid of it?
Great thanks in advance for answering my question. Wish you a great day
hi! that’s because your sprite is in indexed color mode, so the aseprite replaces selected colour with the closest match in current palette. go to sprite → color mode and switch it to rgb color.
Thanks a lot!
it did help