Ignore duplicate/linked cels on export?


#1

Several months ago I remember there being a discussion on this - will this ever be a feature at some point? A console command --ignore-duplicates was mentioned - seems easy enough to implement.

Having the ability to link cels and not export those frames is really handy in game sprite sheets for saving time/maintaining a smaller number of unique frames.

Thanks!


#2

A post was merged into an existing topic: Exporting linked cells


#3