Bear with my ignorance but I thought it could be a really nice feature to add if it isn’t already implemented. My Idea is basically to change the canvas size based on layer that way I could make shading a lot easier. Creating a shader inside said layer canvas size and moving transition in background while character foreground only showing its layer canvas size could make shading more easy. Thought it would be a neat idea, how this would work with exporting… well that would be interesting. Any thoughts?
A noise based generator in defined region might work for shader generating in animation. I am guessing that would have to be a plugin though