# MetaSprite, an Aseprite-to-Unity importer that is fast and flexible

**URL:** https://community.aseprite.org/t/metasprite-an-aseprite-to-unity-importer-that-is-fast-and-flexible/341
**Category:** Uncategorized
**Created:** [August 21, 2017, 1:11pm UTC](https://community.aseprite.org/t/metasprite-an-aseprite-to-unity-importer-that-is-fast-and-flexible/341 "2017-08-21T13:11:00Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![WeAthFoLD](https://community.aseprite.org/user_avatar/community.aseprite.org/weathfold/32/333_2.png) [@WeAthFoLD](https://community.aseprite.org/u/WeAthFoLD)
#### Post date: [August 21, 2017, 1:11pm UTC](https://community.aseprite.org/t/metasprite-an-aseprite-to-unity-importer-that-is-fast-and-flexible/341/1 "2017-08-21T13:11:00Z")

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Hi there! I am a game programmer working in Unity, and we use Aseprite heavily in our current project. For a better workflow, I’ve crafted an Aseprite-to-Unity importer, coverting .ase animation to Unity animation clips. Check it out if you are also working with aseprite and Unity!

Project repository: [GitHub - WeAthFoLD/MetaSprite: A fast, self-contained, highly customizable Aseprite-to-Unity importer.](https://github.com/WeAthFoLD/MetaSprite)
