# Palette organizarion problem

**URL:** <https://community.aseprite.org/t/palette-organizarion-problem/9499>\
**Category:** Features\
**Created:** [June 9, 2021, 5:07pm UTC](https://community.aseprite.org/t/palette-organizarion-problem/9499 "2021-06-09T17:07:30Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![dacap](https://community.aseprite.org/user_avatar/community.aseprite.org/dacap/32/10_2.png) [@dacap](https://community.aseprite.org/u/dacap)\
**Post date:** [June 9, 2021, 9:25pm UTC](https://community.aseprite.org/t/palette-organizarion-problem/9499/7 "2021-06-09T21:25:43Z")

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Hi there 👋 actually I had some ideas to create an alternative 2D view of the palette (and tiles), so we could re-arrange colors (and tiles) moving then around. (Keeping indexes fixed.) I guess the “swapping” feature is an easy workaround to replace the content where the palette entries/tiles are dropped.

Still have to think about:

1. How should be the exact UI (how to switch between both views, how to “paint” in the 2D view)
2. How should [palette groups](https://community.aseprite.org/t/allow-to-group-colors-in-a-palette/445) be handled in both cases (linear and 2D), maybe only visible on linear (as in a 2D grid it’s easier to make groups)
3. How to store the 2D information (maybe a [cel chunk](https://github.com/aseprite/aseprite/blob/master/docs/ase-file-specs.md#cel-chunk-0x2005))

Basically the 2D view would be quite similar to an editor, but:

1. Clicking a pixel/color/tile would drag&drop the pixel/color/tile (we should be able to repeat the same color/tile in several positions too)
2. The editable surface will be a hidden cel separated from the sprite, that shares the same palette/tileset that the current sprite layer.

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_[View the full topic](https://community.aseprite.org/t/palette-organizarion-problem/9499)._
