Of course, don’t worry. Go to the github repo (link in the main post). You’ll see a green button that says “Code”. Click it and select Download ZIP. You can later unzip (using 7-zip, WinRAR or similar). Finally, follow the instructions in the Installation section of the post. Let me know how it goes!
It finally worked, thank you very much!
You rock. A lifesaver! Thank you ![]()
How can i use this script to export spritesheets by rows?
Thanks a bunch! Was looking for a way to do this!
Hello! Been using this script for quite few years now - very useful stuff, so thanks a ton!
I started using new PC recently with Win 11 and the script opens up Terminal for each layer in the file which gives the system a bit of a hiccup i think - is that intended?
Cheers!
this script is amazing, its helped me so much with exporting stuff in a relatively short window of time. one feature suggestion i have is to automatically ignore empty frames if they are placed at the end of a layer. maybe the trim button is supposed to do that, but for me it just exported a single image for each layer. other than that great work!
Hey @Gaspi!
First off, thank you so much for creating and maintaining these amazing scripts! They’re a huge time-saver.
I’ve built upon your work to add a feature I needed for my own game development workflow: the ability to export spritesheets separated by both layers and tags.
This is incredibly useful for anyone creating modular characters for engines like Unity (with SpriteResolver) or Godot, as it automatically generates all the necessary files like Hair-Run.png, Body-Idle.png, etc., directly from Aseprite.
I’ve opened a pull request on the GitHub repository. For anyone who wants to try it out in the meantime, you can find the script in my fork here:
https://github.com/PedroVillasBoas/AsepriteScriptsPlus
Hope this is helpful to others in the community!
