Hi…,
how does the slice tool work? I don’t find any documentation.
Cheers
Mike
Hi…,
how does the slice tool work? I don’t find any documentation.
Cheers
Mike
Hi @Mike, you can select the slice tool with C
key. Then with Left click you create new slices and with right-click you can see the slice properties or remove it. Check this little video:
At the moment the animation support for slices is really poor, but it might be useful for static images (and to export slices to different files you can use the CLI)
Hi David,
ah, I understand now, it is for exporting sliced graphics, like buttons, etc. .Also I was missing the right click.
Thank you very much
Mike
Exactly! There is a little trick used by the default theme to auto-export/import slices into a XML file. For example, if your file is called sheet.png
, you can create a sheet.aseprite-data
with the following content:
<?xml version="1.0" encoding="utf-8"?>
<sprite>
<slices />
</sprite>
And when you save the .png
file the content of the XML file will be updated automatically to something like:
<?xml version="1.0" encoding="utf-8" ?>
<sprite>
<slices>
<slice id="Slice1" color="#0000ff">
<key frame="0" x="4" y="15" w="11" h="11" />
</slice>
<slice id="Slice2" color="#0000ff">
<key frame="0" x="3" y="5" w="3" h="7" />
</slice>
</slices>
</sprite>
Slices are saved internally in .ase
files, but this trick might be useful to have a .png
+ XML information about slices. (In the future this .aseprite-data
file might be updated with more information about the sprite, layers, frames, etc.)
Hi David,
I work with Cocos Creator from Cocos2D-x, this has also 9-sliced graphics, but I haven’t needed it until now, perhaps in the future.
Thank you again
Mike
Thank you for including this. I had accidentally created some slices on one of my files a while ago, and now I know how to remove them.