Can we get more documentation and guides on how to use the tilemap feature? I’ve gone through all available documentation and help articles, and it’s extraordinarily difficult to understand / complex to use, almost every artist I have come across unanimously recommends using Tiled instead which is kinda sad to me because I really like Aseprite’s. But it’s just very convoluted and unclear, once you get the hang of it, it’s kinda nice. But it has a lot of unclear aspects to it. For example, you CANNOT resize a tilemap layer’s grid. I did it 4x, didn’t change. You can only do it upon starting a new tilemap layer.
yeah aseprite tileset features are not excelent, its good for prototyping the tileset, but t=hats about it, we dont have animated tiles, nor dynamic grids, nor even a good way to organize the tileset palette, you cant even import if i remmeber correcly, tohuhgt you can export for other programs, its just quite bare bones.
I agree. But even with how limited it is, it would be greatly beneficial to have at least some better documentation walking us through it than what we have currently.
Insted of ducumentation i think it should just be easier to use, the fact that you need to create a tileset, and them dont even know which one you are using is stupid, the creation is somewhat esoteric too.
Its not that its complex, its just confusing to use, all other tools have a mess around and figure it out sort of approach, or they are simply intuitive, insted of burying explanations into documentation the onbording should be made easier,
The grid size thing is frustrating, and it’s by design — tile dimensions lock in at layer creation and can’t be changed after the fact. Only real fix is creating a new tilemap layer with the correct size from scratch. Wrote up the mode system and some other non-obvious bits here: Aseprite Tilemap Guide: Grid Sizes, Modes, and the Gotchas Nobody Explains - Crit & Craft
The grid getting stuck like that is by design unfortunately — the tile dimensions are baked in when you first create the layer, so editing grid settings after the fact does nothing. Only reliable fix is to delete the layer and start fresh with the right size. Went into the other confusing parts of the tilemap UI in a bit more depth here: Aseprite Tilemap: What the Docs Don’t Tell You About Grid Sizes, Modes, and Workflow - Crit & Craft
The grid size locks in at layer creation — that’s just how Aseprite currently works, not something you can change after the fact. Worth deciding your tile size before you create the layer rather than after. Wrote up more on the tilemap mode system and the Pixels vs Tiles toggle (another one that trips people up) in more depth at Aseprite Tilemap Guide: Grid Size, Modes, and Workflow Tips for Pixel Artists - Crit & Craft.