I use emissions with some of my 2D sprites and have to save them out on different textures, so I use different layers in Aseprite, but I can’t really see what they look like till I put them in-game. I use screen blending, but our emissions are done via additive blending. Any way to get this basic blending feature working or is it working and I just don’t see it? Thanks!
But there is no Additive Blending, (“Linear Dodge”). I’m taking note, maybe in next version.
Thank you SO MUCH! That will be awesome for emission textures in Unity!
This feature is included in Aseprite v1.2 (released today)