Aseprite Scripts Collection

That’s great news! I’ll try it right now, thank you! :smiley:

Also, I’ve just updated the 1st post! ^^

Edit:
I’ve just tried the script but it seems that it doesn’t work 100% correctly. I made a simple sprite with just one layer and one frame, saved it, and the exported it to psd.

After that I tried to open the psd file with other programs, but I got these errors using Photoshop and Gimp
imagen
imagen

I could open the psd file using Krita, but the image was pretty broken.

In case somebody already got the script to work correctly, could you please help? :slight_smile:

Edit 2:
It seems that the 2nd version of the script works just fine. I’ve updated the 1st post to include a link to that version of the file.

I think in that case it would be better to report the bug in the repository issues: Issues · Tsukina-7mochi/aseprite-scripts · GitHub

2 Likes

Thanks I’ll do that :slight_smile:

Hi there! I made my own little repo with one script (so far) that lets you export all tags as individual gifs: GitHub - ThunderFD/Thunders-Aseprite-Scripts: Scripts that I've written to help me automate repetitive tasks in Aseprite.

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Hi @ThunderFD! Thank you very much for your script and welcome to Aseprite community! :smiley:

(I’ve edited the 1st post to include it)

1 Like

First post updated with these scripts:

Hi, I recently released a collection of scripts for taking incremental snapshots and then opening it up in Aseprite as a time lapse Record for Aseprite by sprngr

Hopefully people can find some use from it.

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Hey, thank you very much @sprngr, and also welcome to Aseprite forums!! :smiley:
I’ve just added it to the first post!

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Hey.
I got a problem with the Export Koala script and I do not know what happens. I was trying to export a sample pic (4 colors, c64 palette, 160x100 pixels) to Koala format but got the following error message:


Can anybody help me with that? Am I doing something wrong?
How can I get a koala pic out of Aseprite?
Thank you very much in advance!

Hi @hohlinger, you are referring to the export script from GitHub - Viza74/c64helperscriptsforaseprite: C64 helpers scripts for aseprite , aren’t you?

I fear that don’t know what could cause the problem (maybe you are using a different version of Aseprite for that script that the one it was written for?), but you probably should report the bug in the repository issues so the original author can know it exists (and maybe fix it): Issues · Viza74/c64helperscriptsforaseprite · GitHub

Hi JJHaggar.

Thank you very much for your help. I will post it in the repository issues and hope for an answer.

Thanks again and best regards

1 Like

hello everyone, do any of you know (or are any of you bored enough to write) a script which would dither the image based on:

  1. currently active palette
  2. custom dither pattern (ideally in format aseprite uses for dither with gradient tool)?

why: while it is not hard to create dithering manually with gradient tool and custom brushes, editing image already full of dithering can be pretty painful and time consuming. with dithering script user could simply use opacity and add dithering only in last step before export.

Two new scripts added to the first post :smiley:

@Olga_Galvanova That seems a really difficult task I fear ^^U If somebody makes a script for Aseprite I’d be delighted, but meanwhile you can use Photoshop or Pixatool for that :slight_smile:

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hey, thanks for the tips! another great method for dithering pictures with custom patterns is dan fessler’s index painting - if you make your gradient map to match your palette and posterizing steps. that method works even in after effects.

however, i just found out that the script isn’t actually necessary :open_mouth:
you can select installed dither patterns when converting to indexed (sprite -> color mode -> more options)
omg
patterns seem to be duplicated (ordered dithering + name, old dithering + name (for some reason this seems to get better results)) but they work.
i can’t believe i didn’t notice it sooner.

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Hi, I wrote a little extension that reduces the bit-depth of the palette. This can be useful when designing sprites for retro-hardware.

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Made a script for importing existing tags from the exported JSON. Useful so you don’t have to re-tag every animation for similar sprites:

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Is this malware free?

Hi @sandor and @jest! :smiley: Thanks a lot for sharing your scripts! I have just added them to the first post! :smiley:

Yes, this malware is 100% free.

Sorry XD Jokes aside, the scripts are plain text and most of them are on github ( commonly used to host open-source projects), so you can literally read what the scripts do :wink:

hello guys…I am really having trouble selecting the right colors, especially for 32 bit, choosing the right color is a big deal. So how about adding an option or tool which would make color picking that much easier?

For example, I will pick 2 colors (black, white) then the system/tool will suggest the best “in-between” color(gray) to make the in between color harmonize or mix well with the other 2 colors.

@AseAseAse If I have understand you correctly, there is already a script for that, “Hue Generator” :slight_smile:

I don’t want to be harsh or anything, but you should probably search in the script list before requesting new script functionalities ^_^U