Aseprite v1.2.16

Today we’re releasing a new version with important crash fixes and some new features :cupcake:

  • Added custom brushes + inks: custom brush with lock alpha mode (#2133), with eraser (#1408), with shading (#1615)
  • Now links are preserved when copying cels between layers (Steam thread)
  • Save grid bounds inside .aseprite files (#688)
  • Sprite sheet changes:
    • File > Export Sprite Sheet UI redesigned
    • File > Export Sprite Sheet includes the Packed sprite sheet type (like -sheet-pack), new “Split Layers/Tags” options (like -split-layers/-split-tags)
    • Include empty frames in JSON data when -ignore-empty is not specified (#2116)
    • Removed duplicate frames/images output when -sheet packed is used (#1316)
    • -sheet-type rows/columns can output one row/column for each layer/tag (-split-layers/-split-tags).
    • Added -merge-duplicates to render just one frame in the output for linked cels as separated frames (this was added to replicate the old behavior, where linked cels where merged even for basic sprite sheets where one frame output is expected in the sprite sheet).
  • Added option to reset the symmetry lines to the center of the sprite (#2195)
  • Fixed loading/saving .png files with special user data chunks (#2153)
  • Fixed progress bar when we apply filters (#2152)
  • Fixed crash merging visible layers when all layers are hidden (bug report)
  • Fixed other bugs and crashes: #1582, #2156, #2160, #2192
  • Aseprite v1.2.16.1:
    • Fixed bug rendering Unicode fonts with antialiasing
  • Aseprite v1.2.16.2:
    • Fixed bug exporting sprite sheet image even when we cancel the dialog
  • Aseprite v1.2.16.3:
    • Added recent file/folder after File > Export Sprite Sheet (#2202)
    • Fixed some regressions using default settings and saving (#2198, on Steam, t/4305, more info)
    • Fixed exporting selected layers only from File > Export Sprite Sheet
    • Fixed flicker during animation playback when the backup data to recover sprites is being saved
    • Fixed setting Layer.stackIndex property from scripts when we use an index greater than the current stack index of the layer
    • Windows: Fixed crash copying & pasting clipboard data between 32-bit and 64-bit versions of Aseprite (#2183)

How to update Aseprite?


Good work David, and Gasparoken! :+1:

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Congrats on the newest release!


thanks for updating.
But we cant change color on realtimes all selected layer.
when we use edit->adjustment->brightness and hue changing.

after selected “OK”,these color is changed.but,we cant see color changing on realtimes (except the last selected layer)
Please fix it.

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Hi @hatitaku70, yes it’s a known issue and quite hard to fix. Anyway we’ll try to find a fix for it in future versions (same issue happen when we try to transforms multiple layers).

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Hi, selected layers on export sprite sheet doesn’t work for me. It exports multiple layers as if visible layers was selected.

@Bala_Vicknesh confirmed, we’ll try to fix it ASAP in a next patch

@Bala_Vicknesh Today Aseprite v1.2.16.3 was released with a fix to exporting a sprite sheet with selected layers only correctly.