Hi there asepriters! Today we’re releasing a new Aseprite version with several bug fixes and performance improvements. From now on we’ll be focused in v1.3.0 to merge both versions in one and “finish” the Tilemap feature with some extra features
Added button to refresh the current folder in File > Open#232 (thanks to @Enfyve)
Fixed mouse wheel direction to change brush size when we use Ctrl+mouse wheel: mouse wheel up increase the brush size, and mouse wheel down decrease it #2364#2896 (thanks to @TehThanos)
Those of the user have more priority. These are the steps when Aseprite starts/an extension is added:
Load the default shortcuts
Load shortcuts from extensions
Load shortcuts from user preferences
Each “load” means assigning and overwriting previous shortcuts. The only problem that might not be solved yet is what happens if two extensions define the same shortcuts. A missing option that didn’t make the release was a checkbox to disable extension shortcuts (and maybe in the future some information about the source of each shortcuts in the Keyboard Shortcuts dialog might be useful).
Anyway it’s highly probable that something will not work, so any kind of feedback is really appreciated.
Love your work,
Just a quick feedback on 1.2.35 on Mac : default shortcut for changing brush size doesn’t work…(at least with me)
even if I try to change the shortcut, it seems to use others shortcut first:
-default command is CMD+ mouse wheel, here it show the move tool(cmd), and scroll up and down while I use the wheel
-If I try to change to CMD+ CTR + mouse wheel, it will target one of the default tool assigned to either to Cmd or Ctrl…
This last update on the beta channel on Steam made everything super slow to make. For everything i do, i have to wait for it to unfreeze (like its processing a lot of things in a turn-based game). I have to stop working because of that.
Can i just have the previous beta version? Until things get fixed.
Hi there! The default shortcut is Ctrl+mouse wheel on macOS included. Is that one that is not working? Are you using the mouse wheel or a trackpad gesture?
Just in case, could you please try unchecking this option Edit > Preferences > Experimental > Use shaders for color selectors
Yes it’s the default one, but it’s true that by default Mac users don’t have “wheels” on mouses, it’s the Magic Mouse, so I guess it’s considered as a trackpad gesture
In that case you can give a try checking the Edit > Keyboard Shortcuts > Mouse Wheel > Zoom sliding two fingers up or down option. I think it should work. I’ll check later if there is a way to detect the trackpad vs magic mouse.
And it works as a charm with this… okay I didn’t find it obvious when reading the “zoom sliding two finger” option, but now we discuss of wheels and trackpad, I understand better
Interesting, we are starting to test shaders to see its performance so it was something that could happen. Even more probably we’ll completely change how color selectors are displayed in the future but glad to know that the option worked for your.