Aseprite v1.3.14

Hello asepriters! Today we’re finally releasing Aseprite v1.3.14 as the new stable one :balance_scale: It has been in beta for some months. If you were using v1.3.13 and didn’t give a try to the beta before, you’ll be able to find some new features since v1.3.11-beta which now are available for everyone :dizzy:

What’s new in Aseprite v1.3.14 (since v1.3.14-beta1)

  • Added pin icon to the Palette presets + performance improvements #2365 #5069
  • Added a way to change default Timeline options t/19863 #1485
  • Fonts & Themes:
    • Added option to switch font hinting #4931 laf#138
    • Added support to scale sprite sheet fonts
    • Better support to use system fonts from themes
    • Added missing Esperanto accents (ŜŝŬŭ) (thanks to @Fussmatte for this and the Esperanto translation)
  • Performance improvements:
    • Startup optimizations #5090
    • Prevent polling keyboard state for each message
    • Improve performance loading list of fonts
    • Improve performance resizing dialogs #5166 (related to #5028)
  • Windows: Fixed window flash when Aseprite is launched #5018 laf#136
  • Fixed file dialog size not being loaded properly #4460 (thanks to @JoshuaL03)
  • Fixed user data visibility after window size reset #4923 (thanks to @JoshuaL03)
  • Prevent scrollbar from shifting 1px on click (thanks to @LukeBarcenas)
  • Fixed bug exporting tilesets from the CLI #5053
  • Fixed regression in File > Export > Export As dialog where the -export string wasn’t included to avoid overwriting the same file #5035
  • Allow to use the close button when a popup window/menu box is displayed #5111 #5134 #5144
  • Fixed un-replaceable transparent pixels created by resize #5032 (thanks to @lightovernight)
  • Fixed timeline scrolling when creating layer #4930
  • Fixed regression with timeline thumbnails t/25097 #5083
  • Fixed crash using Shift+click for first time in Tiled Mode #5055 #5151 #5195
  • Fixed symmetry button is kept pressed when we didn’t pressed #4760
  • Fixed font rendering issues in non-English languages #4804
  • Fixed some UI/theme issues when UI Scaling > 100% #5043
  • Fixed some issues loading .fli/.flc files:
    • Fixed animations with an odd column count flic#2
    • Fixed loading .flc files with BRUN chunks with more than 256 packets flic#3
  • Dropping files from File Explorer/Finder to the Timeline:
    • Fixed some bugs when dropping sprites with tilemaps/tilesets or in specific locations
    • Improved feedback when dropping into a cel
  • Lua API:
    • Update API version to 33
    • Added Dialog:separator() more in line with other widgets #4989 (thanks to @MapleGecko)
    • Added uuid field to layers #5033
    • Added os.rename() and os.remove() functions
    • Fixed cel.image:clear() cannot be undone #5015
    • Fixed regression overwriting path specified in Dialog:file{filename} #5061

Aseprite v1.3.14.1

  • Fixed dithering options using Sprite > Color Mode > Indexed and fixed crash switching between Grayscale/Indexed options #5207
  • Fixed crash when default font is not available or invalid (edge-case for theme authors) #5208

Aseprite v1.3.14.2

  • Fixed double-clicking/dropping an .aseprite-extension file to install it #5209
  • Fixed the default font size for CJK and other translations #5210
  • Fixed bug with third-party themes using odd size values for the Aseprite font
  • Fixed some crashes using the font search capability with the Text tool #5214
  • Added possibility to disable hinting for theme ttf/otf fonts #5215

Aseprite v1.3.14.3

  • Windows: Brings back Windows Vista/7 compatibility #5211
  • Export user & extension defined properties #5186 (thanks to @Necronomison)
  • Improve SVG output merging similar pixels (thanks to @LeSnow-Ye)
  • Fixed pivot movement when dragging a selection with Alt key to snap to grid #5238
  • Fixed bug/font baseline alignment news items/file list items when multiple fonts/emojis are needed #5221
  • Fixed crashes when a big font size is specified for the Aseprite font #5240
  • Lua API:
    • Update API version to 34
    • Added events to listen to blendMode, name, opacity and visibility Sprite layer changes #5164

How to update Aseprite

3 Likes

My Chinese translation became a mess of garbled characters after the update.

Sorry about that, we’re working in a fix now, could you please try these steps:

change-font

Not only Chinese is broken, even some latin letters with caron (e.g. ľ, ť, ň, Ľ, Ť, Ň).

It’s really stupid that the “new version available!” button links here, and there’s no “download” button.

3 Likes

@Clifton_Peck https://www.aseprite.org/faq/#update

Download button? :rofl:

2 Likes

Yeah it should bring you there, not here.

In a future we’ll provide an auto-update feature (at the moment Steam does that), and the “download” button should send to your own page inside aseprite.org to download the update in case you don’t have the automatic updates enabled. I generally add a link to that page in the release notes, but this is the first time I don’t, I’ll edit the post so you can find the link about how to update Aseprite.

2 Likes

How do I update it if I bought it from the actual Aseprite website?

Check the Support page: Aseprite - Support you should have a Humble Bundle link in that case. Contact us at support@aseprite.org if you don’t find your purchase/download link.

I tried finding a way to get here to ask how do I download this so I can update it directly, but when I try to press that “new update available” message and this just pops up.

that and admittingly im not that smart so i apologise

Should I be worried next time I try to connect here and see what new updates await?