Aseprite v1.3.7

Hi asepriters! We are releasing a minor Aseprite v1.3.7 version with important fixes:

  • Allow backslash (\) in filenames on Linux and macOS #3936
  • Fixed nested ping-pong tags #4271
  • Fixed wrong alignment between mouse and sensor threshold position #4428
  • Fixed painting with right-click with custom brush paints with background color #4013
  • macOS: Fixed memory leak copying & pasting images (probably #4251)
  • Lua API:
    • New app.os object
    • Added recent parameter to SaveFile/ExportSpriteSheet commands to avoid adding the file to the list of recent files
    • Disable progress bar in commands that can receive ui=false #4165
    • Fixed bugs handling errors inside app.transaction() #3276 #4431
    • Fixed return values of os.execute()
    • Ask permissions for io.popen()/lines()/input()/output() functions

There is no beta version available yet, but soon we’ll try to release new features there.

How to update Aseprite?

2 Likes

Hi. With this update you seemed to also have removed the beta branch on steam which allowed me to use an earlier 1.3 version. I was using that branch because the level editor I use has a bug (fixed in the next version, but that’s not out yet) which prevented it from reading aseprite files post version 1.3.5. I have a deadline due tomorrow so I really really need that version to be available again. I believe it was 1.3.4, but I don’t quite remember.

Hi @xThuby, sorry about this. Contact me at david@igara.com, I think the version was v1.3.2 but I can send you v1.3.4 which will work for you too.

Thank you so much! I’ve just sent you an email.

How do i update aseprite?

Hi guys!

It’s possible export automatically all “hidden” tilemap layers?

Created using the path Sprite>;sprite properties>Tilesets,

Normally the layers are stored under the dialog box Layer properties > Tileset, and to export I need chosse one by one, turning on the visibility.

Video of the feature, in the time 0:47