Calling a C function from Lua inside Aseprite?

I’m trying to call a C function from one of my scripts, and it seems that neither Lua’s require() or package.loadlib() functions work.

Is there any way to do this or am I just wasting my time?

The require() function + package module aren’t yet available, but it will be available in the next version as it was recently added for v1.3-rc3: [lua] Add require() function (fix aseprite/api#10) · aseprite/aseprite@1c6e583 · GitHub (some work is still needed to add security measures for package.loadlib)

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