My name’s Cat. I’m new to game making and just had a few questions about 2D art, before I start in earnest on my first project.
I’m going to make a fairly simple 2D exploration game, using minimally animated ‘flip-screen’ background art for the game world, displayed one at a time (inspired by ZX Spectrum etc).
The only other art will be the player character, who will be quite small in relation to the game world.
I would like the background/ world art to fill a typical 16:9 monitor, no borders, looking crisp and pixel perfect.
I’m still a bit confused as to what pixel size and resolution I should be using for the game. Aseprite seems to suggest that pixel size and canvas size (and by extension resolution) are the same thing.
E.g I type 480x270 for pixel size, and it generates a canvas this size as well.
My question is: is pixel size, canvas size and resolution all the same thing?
Will I run into problems if, say, I paint all my backgrounds at 1920x1080, but characters at 32x32?
How will this affect the 2D camera and PPU in unity if my assets are different sizes?
Any clarification would help immensely.