Hi. I’m working on tring to make it so that when one pixel is blue, and the pixel under it is blank, it will turn into a dark blue. Here is what I have so far. (I’m completely new to Lua, but understand how most coding languages work.)
ocal dlg = Dialog { title = “Color Shading” }
–Colors 1-9
local color0 = Color(0, 0, 0, 0)
dlg:color {
id = “color1”,
label = "Color 1: ",
color = Color(30, 175, 255, 255)
}
dlg:color {
id = “color2”,
label = "Color 2: ",
color = Color(18, 166, 248, 255)
}
dlg:color {
id = “color3”,
label = "Color 3: ",
color = Color(17, 159, 237, 255)
}
dlg:color {
id = “color4”,
label = "Color 4: ",
color = Color(20, 149, 220, 255)
}
dlg:color {
id = “color5”,
label = "Color 5: ",
color = Color(15, 138, 206, 255)
}
dlg:color {
id = “color6”,
label = "Color 6: ",
color = Color(12, 127, 191, 255)
}
dlg:color {
id = “color7”,
label = "Color 7: ",
color = Color(13, 117, 174, 255)
}
dlg:color {
id = “color8”,
label = "Color 8: ",
color = Color(10, 104, 156, 255)
}
dlg:color {
id = “color9”,
label = "Color 9: ",
color = Color(11, 96, 143, 255)
}
dlg:button {
id = “enter”,
text = “Enter”,
onclick = function()
shade ()
dlg:close()
end
}
dlg:show {wait = false}
–Functions
shade = function ()
if Color == dlg:color4 + cel.position (0, -1) Color == color0 then
color = color9
end
io.read()