Using Aseprite 1.2.25-x64 (via Humble Bundle)
My issue is with this button right here:
So in this sprite, I have < 200 total colors (around 185), and I am in RGB color mode. When I use this option here, it generates the correct number of colors, however I noticed something quite odd: NONE of the colors in my sprite are in the palette at all.
You can see this in action here in this gif:
(alt link to gif here: gyazo.com/9f0093af25b2a92491dfc3679bba90c5 )
Notice in the bottom left how every single color (except the transparent Mask) has the pink “!” button to add a color that doesn’t exist in the palette yet.
I confirmed this when I switched my sprite from RGB mode to Indexed mode, and everything on my sprite hue shifted slightly. Whatever algorithm is being used for this button only seems to be kinda close and not quite as exact as I was hoping it would be.
Not sure if this functionality is intended, but it seems very much “not working properly” to me. In the meantime is there any better way to pull all the colors from my sprite into my palette without having to add them one at a time? Anyone know of any scripts out there that do that?