This goes hand-in-hand with my Game Boy tile compression script.
The Super Game Boy has a unique way of generating color for a system that is supposed to only be black and white. The special color palettes it uses can be generated using this script. If you’re trying to experiment with the Super Game Boy and assembly programming like me, then this could be very helpful. If you want any other tools or routines in assembly for use with this script feel free to reach out.
Instructions can be found on the github page