Hello, I have a bit of a strange question. I am currently working on creating a video game, and have chosen to save the game world as a .png file. These files allow me to store a player’s specific colour and use the alpha channel to store additional information. However, when I try to view these images, the low alpha values make everything look the same. Exporting it as a .jpg removes the alpha information and makes the image appear as I want it to, but it does ruin the save. So I was wondering if there was a way I could view the image in Aseprite without the alpha channel (view it as if the alpha channel is 255) without actually changing the alpha values.
Any help would be much appreciated, thanks.