Extension link: Animation Auto Tagger by lucaslizama
I made this extension to help automate the sprite rendering pipeline on a 2D-HD RPG I’m working on with a friend. Basically he would render the animation sprites for all characters on blender in 3D then we would export all the frames into Aseprite for organizing, retouching, etc. Here we could tag all animations by name, which became really convenient when importing them into Godot game engine. Having just one .aseprite file with 20 animations instead of 20 pngs or a giant atlas png was a great improvement. But it meant tagging all animations by hand which was tedious.
So I made this extension which allows you to just drag and drop any sprite that is exported with a certain naming schema name_clip_framenumber for example. Auto Tagger will read all image sequences in the folder and show you a dialog where you can choose which ones to import into aseprite.
You can import into a new sprite file or into an existing file. This lets you build upon previous work. We also support updating tagged animations and even reordering tagged clips inside Aseprite.
Those are the main functions of the extension but there is a lot more you can configure inside the extension build options menu. One of our favourite options is auto centering of the imported frames, really useful when importing lots of frames with slightly different sizes.
