Continuing the discussion from [Resolved] Hotkey to alternate between frames:
I wrote an extension to quickly cycle between the most recently active frames/sprites. It has configuration options to change the history depth (doesn’t have to be two) and whether history is shared or per-sprite. Feedback welcome.
Link copied from the original thread: FrameCycle-0.1.aseprite-extension
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New version: FrameCycle-0.2.aseprite-extension
Changes:
- README.md added
- Refactored for object methods
- Debug selectable as a preference
If you have any issues, please report them and drop back to 0.1 until I can fix.
New version: FrameCycle-0.3.aseprite-extension
Changes:
- Makefile and package.json.in added
- Fixed bug when changing to a frame of a different sprite that exceeds the
number of frames in the current sprite
- Mild style reorganization
Feedback welcome.
New version: FrameCycle-0.4.aseprite-extension
Changes:
- Removed shared/sprite-local option
- Separately log and cycle sprites and frames within sprites
' is still the hotkey for cycling frames
- Shift+
' is the new hotkey for cycling sprites
- Pop-up tip, enabled by default
New version: FrameCycle-0.5.aseprite-extension
Changes:
- Do not ignore scene changes that manually cycle history
- Further refactor linked list and other code