Hi everyone!
I recently built Smart Asset Exporter, an Aseprite extension designed to reduce the repetitive work involved in preparing animated assets for game development.
Instead of exporting frames, animation tags, sprite sheets, previews, and metadata separately, the extension generates an organized export package in one go.
It can automatically export:
- Individual PNG frames
- Animation tags into separate folders
- Sprite sheets + JSON
- Per-tag sprite sheets + JSON
- Animated GIF previews
- JSON metadata/manifest
- Assets at 1x, 2x, or 4x scale
- An organized folder structure ready for further use
My goal is mainly to save time for pixel artists and indie developers who repeatedly export animated assets from Aseprite.
The extension is currently $2.99 on itch.io:
I’d also really appreciate feedback from Aseprite users. If you regularly export assets for Godot, Unity, or another engine, what part of your current export workflow is the most repetitive or annoying?
That feedback will help me decide what to improve in future versions. Thanks!