Game Boy Run Length Encoded Tile and Map Compression Exporter

Hey all! I made a script based off of the one by user @boombuler that allows for Aseprite sprites to be converted directly to a Run-Length Encoded compressed tile and map format for the Game Boy/ GBC!

Since it’s a compression algorithm, a decompression algorithm is also required on the Game Boy side. I have supplied my assembly routine for the decmpression on Github as well. Instructions, complete with pictures can be found in the readme on Github!

Hope someone else can find this helpful too!