Currently using two layers in an Aseprite project. Bottom Layer = sprite color, Top Layer = shading (greyscale layer set to multiply).
However, when parts of the bottom layer have transparency, if anything is present on the top layer, it completely overwrites the alpha to fully opaque.
Is there any way to make the multiply layer actually multiply alpha? So that 255 alpha on top layer * 0 alpha on bottom layer = 0 alpha instead of 255?