Godot not slicing Aesprite sprite sheet correctly or Aesprite not exporting with the right coordinates

I made some tagged animations in Aseprite and yesterday every single option for exporting a sprite sheet didn’t work right. The atlas did not see my sprites and manually changing it each frame was not centered , basically slicing doesn’t work from an exported png from Aseprite.

I was on a plane and didn’t have internet to install the Aseprite importer but I’ve tried that plug-in too and couldn’t get it working either it would import animations as one frame , hard to explain maybe I need to do a screen capture.. the sprites on the sheet are not spaced properly like there is a drift where the slices land

Which importer are you using? The one I was using, I recall there being some issues that might have been in part caused by a bug in aseprite exporting… let me see if I can dig it up

Possible issue linked from that thread --slice argument ignored with --sheet option in CLI · Issue #2469 · aseprite/aseprite · GitHub

wow okay thanks, I’m glad I’m not crazy. I tried like every single kind of export and import and it refused to line up properly. I downloaded TexturePacker and used that to import individual pngs to make a sprite sheet that I have been able to get to work. I looked at that github, so is this just an aseprite bug that persists? that sucks because I paid for aseprite specifically for that.