Help using AI and Aseprite

Hello everyone. I hope that this does not upset anyone, it is not my intent. I am VERY new to all this and I am planning to create a very simple dungeon crawler pixel-art type game for IOS. I plan to use Gemini to create my sprites/sprite sheets and import them into aseprite to clean them up. Sorry I know many of you are really great artists and probably hate that I plan to use AI to create my sprites. I wish I was creative as you all are. Some of the stuff I have seen posted is incredible!

Does anyone have any experience with this scenario and even if not related to AI, does anyone have any experience important sprites/sprite sheets and editing them with aseprite? Any videos or anything you would recommend?

I don’t see any problem with using AI to help in the creative process of your assets.
The negative side of using AI to make pixel art is that the artwork’s resolution usually doesn’t come out correctly, and the pixels end up looking blurry.
However, you can draw over it to improve the image quality.

  1. It’s trained on the work of countless artists without permission or compensation (which by the way makes the OP’s praise for the artists here feel pretty hollow, if not a giant middle finger)
  2. It doesn’t “help” the creative process, it guts it in the most soulless way possible
  3. There is a treasure trove of pixel art assets, especially for dungeon crawlers, both free and paid. OP can support the kinds of artists they respect by using them. Here’s one way to find them: Top game assets tagged Dungeon Crawler - itch.io (there’s even a sale happening!) and I particularly love starting my prototypes with Kenney’s 1-bit pack: 1-Bit Pack · Kenney
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