Can this data be exported via the Export Spritesheet GUI?
Is it possible to associate data with tags, or even the whole file? I see that it’s possible to modify data for all selected cels at once, but it would be nice to avoid that redundancy in those cases where the data is shared by all the cels in a tag (and where individual cels may contain other data, making mass setting not always appropriate).
For example, I have an anchor point in my character animations that specifies where the sprites should be positioned relative to the in-game entity’s hitbox. I’ve authored my art so that this point is the same for all the frames so I can specify it more easily (by hand) prior to importing the sprite data into my game. It would’ve been more convenient to have the anchor be positioned differently for a few of the animations, and I’d love to be able to set the data within Aseprite to this end.
The Output example in the
-data documentation does not seem to contain any custom data, so I’m reluctant to mess with the feature (especially if it requires use of the CLI just to export the data).