I am creating a texture in Asperite that consists of six elements of an object, but there are three different variants. Now I want to export the bounding boxes of these objects. So basically 12 different bounding boxes to import in my game – I don’t want to hardcode it. I wish there was an option that lets me label objects and exports a simple text file with the bounding boxes, which my game loads.
How do I accomplish this? I tried putting all objects in the same layer and tried to export something with the Export Sprite Sheet option, but nothing happened. Obviously I need to specify the bounding boxes myself (probably with single layers?), but I am unsure if I can do this with Aseprite at all.