We can use a program like node in the command line to manipulate the generated JSON sprite sheet.
For example, we can export our sprite to a sprite sheet using the CLI:
aseprite -b sprite.ase --format json-array --data spritesheet.json --sheet spritesheet.png
This will generate a spritesheet.json
like this:
{ "frames": [
{
"filename": "sprite 0.ase",
"frame": { "x": 0, "y": 0, "w": 256, "h": 256 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 256, "h": 256 },
"sourceSize": { "w": 256, "h": 256 },
"duration": 100
},
{
"filename": "sprite 1.ase",
"frame": { "x": 256, "y": 0, "w": 256, "h": 256 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 256, "h": 256 },
"sourceSize": { "w": 256, "h": 256 },
"duration": 200
},
{
"filename": "sprite 2.ase",
"frame": { "x": 512, "y": 0, "w": 256, "h": 256 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 256, "h": 256 },
"sourceSize": { "w": 256, "h": 256 },
"duration": 100
}
],
"meta": {
"app": "http://www.aseprite.org/",
"version": "1.2-dev",
"format": "RGBA8888",
"size": { "w": 768, "h": 256 },
"scale": "1"
}
}
Then we can use node
to import the JSON file and print/use/convert the data as we like, for example:
node -e 'var o=require("./sprite.json"); console.log(o.frames[1].frame)’
Will print the bounds of the second frame in the console:
{ x: 0, y: 0, w: 256, h: 256 }