I’m making a snow animation, and my snow is moving across and down as usual, and the snow layer is twice the size of the canvas.
Previously I’ve had no trouble with the layer being larger than the canvas (eg a scrolling background) and could move it around as needed with no loss.
Today the snow particles which were outside the layer boundary disappeared. Also, I had the layer blending mode set to Soft Light, but that only applied to the visible area, when I moved the snow across, the mode was not applied to the newly visible section.
It’s ok when pasting to the layer/cel and I can move it around as expected but once I leave that layer/cel and come back, everything outside the canvas boundary is gone.
Is there a setting I can use to address my problem? I looked in Preferences but could not see anything useful in this instance.
I’m using the latest Beta on Steam, Windows 10.
edit: I thought up a work around - made my canvas three times the size of the finished gif with the working area in corner, and animated it, then cropped it. Seems a silly way to have to do it though.