Making changes to a duplicate tileset also changes the original

Sorry if this has been talked before, but I couldn’t find anything. I’m using aseprite v1.3.16.1

For some months now I have been duplicating tilesets to make changes, the problem is that when I edit the copy of the tilemap layer. The original also has the changes that I made to the copy.

One way that I have been doing to avoid this, was to duplicate the tilemap, then convert it to layer, finally to make it a tilemap layer again.

Steps to replicate:

  1. Create a tilemap layer.
  2. Draw a tile.
  3. Duplicate tilemap layer.
  4. Modify tilemap layer (copy)
  5. Both changes are made to the copy and the original.

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Duplicating a tile map layer is not the same as duplicating a tile set. It’s possible for multiple tile map layers to refer to the same tile set instance, whether those layers were created by duplication or not.

To duplicate a tile set, go to Sprite > Properties. A box on the bottom of the pop up dialog will show the tile sets contained in a sprite. In parentheses, you’ll also see the layers that refer to the tile set.

In the example image above, both layers “TileMap A” and “TileMap B” refer to “TileSet A”.

When you hover over a tile set, buttons will appear to either duplicate or delete the tile set.

To change which tile set a tile map layer refers to, go to Layer > Properties. Click on the tile set button to the right of the color mode drop down menu. A new window will open up. The topmost combo box will let you select the tile set you want.

Not sure what’d be less confusing, and less work. Maybe an alert which asks the user if they want to duplicate the tile set as well when they duplicate a tile map layer?

Ohhh!! So this is intended? Honestly making it a layer then convert it again seems less work…

But I agree with you, maybe an alert would be much better if they wanted to duplicate the tilemap layer or the tile set.

But hey!!! Thanks for clearing things out! I appreciate it :head_shaking_vertically: