Hi. I’m pretty sure this feature doesn’t exist already, but I’d like to ask, just in case.
I realise this might be a pretty low-demand feature, but I have found myself in a situation where I would really benefit from being able to edit layers with different resolutions.(Ie to have editable layers at differing resolutions (similar to the reference layer, but editable.)
My use case is this: I’d like to make a pixel art comic, but I have found that even the smallest pixel fonts I can find are about 6 pixels tall. This is actually quite big and begins to dictate the resolution of the characters and the overall art style. Since I’d like to keep the pixel density quite low for my artwork, the text begins to take up a lot of real estate in comparison. It would be very convenient to be able to have my artwork at one resolution and my text layout layer at a different resolution.
I imagine this feature would require quite a lot of refactoring to handle operations that normally take place between layers. To make image export sane and rational, I would think the final output image would have to be the size of the most high resolution layer, and lower resolution layers would need to be a nice even subdivision of resolution. Perhaps the layers could be expressed simply as 1x / 2x / 3x etc… rather than allowing arbitrary resolutions.
I think for now I would need to keep my text layouts in a separate file, and import a scaled up version of the page artwork to create the final page.
PS: PIXEL ART COMIC ARTISTS! RISE UP!