The image is large 4500x1700 pixels. Uploading to unity, even when the filters are disabled, the image deteriorates. Is there a way to solve this problem? Maybe it’s the settings of the Aseprite program?
It’s not the settings in Aseprite.
In addition to disabling filters both in rendering and on the imported asset, make sure you also disable compression.
Also, the Development section is for posts pertaining to developing Aseprite, not posts about using Aseprite to develop something else.
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