Texture packer is nice , but require multiple .png file . :v
Problem occur when the single character movement need 60-90 frames .
Its super messy when i need to export 90 png files from Aseprite , then sum it up with TexturePacker again.
Exporting multiple .png files also losing "Tag" information.
Which mean , i need to save multiple .ase file for multiple actions (Walk / Atk / Fly / Run /...)
Which is not easy to work with , cant test animation onion :< between different actions at all
The ideal Workflow is :
- 1 Character in 1 .ase file /
- divide actions by "Tags" /
- exporting to .plist + spritesheet
- The plist spliting dictionary of actions by "Tags"