NES Graphics: How to design for Retro Game Forge?

With Retro Game Forge releasing in December, I wanted to get a head start on the graphics for my first game. I’ve been designing levels, but I suspect I’m doing them all wrong.

Is there a way to set up Aseprite so I can design graphics with the proper limitations?

As you know, backgrounds are limited to 4 palettes with a total of 12 colors. My understanding is that while each tile is 8x8, they have to use a palette per 16x16 chunk or something similar. Aseprite has no such restrictions, so I’m sure I’m messing things up: overlapping palettes, putting things in the wrong spots, and so on.

I know I’ll have to rebuild my levels in RGF when it comes out, but I was hoping to have some tilesets ready to drop in so I don’t have to create everything from scratch. As I mentioned, though, I suspect I’m doing it wrong, and I’d be pretty upset if all this work turns out to be a waste of time.

Any advice would be appreciated.

Well the best thing you can do is read on the actual limitations, theres usually several from size, tile count, color limit per sprite, overall palette and more, once oyu have those in mind, pick a canvas the consoles limitation and try your best to make something good in it, the reason poixel art was born is to convery the most in limited conditions after all

Theres no real worksaround to guarantee that in aseprite, safef from index mode, Pro Motion NG does feature a color cosntraint features which do a better job, but also dont do all of it, but it is generally more fit to work with actual retro limitations, if you have the ash to spare, but if you dont, try making a note beside you with all the points to keep in mind, do the stuff, and then revise to see if every sprite follows the limitations.

There might be other tools i do not know about, so take all of this with a grain of salt.

Thanks for the advice. I ended up having to go with another software for now as it was simply too difficult to keep track of all the 16x16 pixels and the correct pallets. I appreciate your help.