I’m using the Aseprite CLI in my build process to pack a sprite sheet with the --sheet-pack command. This works very well, except for one thing: the --border-padding and --inner-padding parameters are ignored here (see issue 1240, this is just not implemented yet). If sprites are not padded, their pixels will bleed to other frames while rendering.
My questions are:
- Has someone experienced this same issue and found a fix for it using the current aseprite version?
- Is an asperite fix in the pipeline, or is there a fork that has this feature already?