I’m evaluating Aseprite to see if it could help me in my sprite workflow. I’m targeting NES so most of my sprite will be 3 colors (+1 BG).
I want to work in 4-color indexed mode and be able to quickly try out which colors (from the full 64 colors NES palette) are the best. What if instead of that dark gray I swap it out for a dark red? That kind of deal.
So i want to be able to have a 4-color palette, and then be able to change one of these colors and pick from the full NES palette. Right now the only way I found how to do so is to have the full palette loaded as a image in a second window and eyedrop from that one, add it to my palette, drag it to the right spot and delete the extra color. Its a bit tedious.
Is there a better way to do what I want to do?