Why starting with transparent background we get a one layer named Layer 1 and with white | black background we get a layer named Background ? Is that initial selection a handy shortcut (that can be easily changed after i start working) or it establises something in my sprite that cant be changed ?
Also can we set the default folder where exported files are saved ?
Picking a background color makes Aseprite behave somewhat like MS Paint and other art programs that don’t use alpha channels. The background layer is special in that it cannot be erased nor can anything be placed under it, and any attempt to erase it simply replaces it with your current background color. It’s one of those “Very niche use case” features that really only exist for technical reasons, both in and outside of Aseprite.
And no, you can’t set the default folder, yeah it’s annoying.
So allow me to rephrase and see if i got it:
The white/black ‘‘background’’ can be seen as a special case of a layer that : 1) is locked in it’s bottom position 2) it’s black or white 3) When we erase it we essentialy paint with the background color. Like we would expect in the usual case in real life of drawing with a pencil on a white paper .
So it that is correct in theory we could easily start without a background layer and change the settings of our bottom one to behave as the ‘background’?
Also when we have many background images opened can we make the bg/fg bottom left options on the UI be linked to each sprite that i work on ? (now for e.g when i make the bg green in one sprite it remains green if i change sprite).
Can we say that selecting a w/b background would have more meaning if we tend to create an animated scene ? Whereas in the case of animated sprite since it’s meant to be embedded into a seperately prepared scene it makes more sence to have only transparent layers ?