Hi all! I’m new to Aseprite so forgive me if this is a bone-head question.
I have a player character with 10 frames for the lower body (walk cycle) and 2 frames for the upper body (holding gun and firing).
My issue is that I want to avoid having to manually copy and paste the 2 frame upper body animation a bunch of times to “catch up” to the 10 frame animation. Is there a way to tell Aesprite “play frames 1 and 2 over and over until the end of the animation” rather than manually copying the frames?
Let me know if this question isn’t clear, and thank you for reading!