Some news about this:
- To make the
F12
key work the Steam overlay must be functional (source: Steam Screenshots (Steamworks Documentation)), and as Aseprite doesn’t use OpenGL or DirectX (at the moment), we don’t have the overlay, so theF12
key (or the configured one on Steam) is not received. We don’t receive any kind of callback, even using the manual dispatch of callbacks API (Steamworks API Overview (Steamworks Documentation)). - We’ll offer F12 as a default shortcut on Aseprite to create screenshots (a Steam screenshot if Steam is running, or it will open the screenshot in the app)
This is at the moment the best we can offer, the F12 key must be re-configured on Aseprite manually, but at least by default it should work as expected (if the key wasn’t re-configured on Steam).