[Script] Pixel Puppet

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Pixel Puppet is an animation focused Aseprite script that allows users to place pivot points, connect them to layers or to each other in a chain, and apply transformations(scaling, shearing, rotation, and translation/movement) to the selected layer and frame’s current cel.

General Usage

Draw or import a static sprite, chop the sprite into pieces and put them on different layers, add as many nodes or pivot points as there are layers, position them, then connect the layers and pivots, manipulate the two to make an animation. Then clean up as necessary.

Guide and or Demonstration

Demonstration

The example sprites are sourced from the Pokémon: Infinite Fusion Dex

Example sources

Known Bugs

  • Update delay within the selected layer combobox, typically fixed by pressing swap.

  • Node deletion can delete the entire node tree within the dialog

Installation

Extract from zip file, the Lua scripts “Puppet Pixel.lua” and “n_ary_tree.lua” should be there

File->Scripts->Open Scripts Folder->Place “Puppet Pixel.lua” and “n_ary_tree.lua” inside ->rescan folder->run script

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