It’s really unintuitive and tedious to have to go into the slice properties and manually change the pivot x and y fields. Why can’t there be a command we can set to a keyboard shortcut to allow us to just press ctrl+click or something and then it places the pivot point at the cursor?
I feel like the pivot point is an extremely useful piece of metadata that could be used for translating game entities from animated motion in exported spritesheets but because it’s so annoying to manipulate, no one bothers to use it.
Am I alone in this or does anyone else feel this way? Is there already a way to do this and I am just dumb? Seems like a huge oversight to me