Hi everyone! I’m exporting spritesheets by rows, using split tags and trim sprites, the result is super readable and saves space but sometimes the individual trimmed sprite resolution ends up with an odd number of pixels. I’d like it to be an even number in height and width every time.
For example: Exporting an Aseprite file with 35 animations, and the settings above results in an 832x1295 size file. When dividing the height by 35 you get 37, meaning the trimmed sprite is 37 pixels tall.
Is there any way to remedy this is an automated fashion?
On Aseprite v1.3.13 on Steam, using Linux Mint.
Thank you!