I have a background that is bigger than the canvas and I want to have it so it slowly scrolls up every few frames. The problem is, when I deselect the background, everything that was outside the canvas gets deleted. Is there a way to make it so it doesn’t get rid of everything outside the canvas?
If it’s feasible, I would just enlarge my canvas to fit everything that I’m working with. This usually makes it easier in general to animate things going in and out of frame. Draw yourself a simple border frame so you know where it is. Then when it’s time to export the final animation, crop the whole sprite to the border frame.